teaching portfolio

Cybernetic Serendipity: the interactive arts, Spring 2022

Virtual Reality/Augmented Reality – students created VR/AR environments using Unity, Cinema 4D, Rhinoceros 3D, and other software. This class is based on the 1968 exhibition, Cybernetic Serendipity: the computer and the arts curated by Jasia Reichardt. Students at Alfred University investigate ideas of accessing art through devices and using devices to extend and expand the visual experience.

Introduction to New Media, Fall 2021, Alfred University

Immersive Environments – students created videos to be displayed in an immersive environment. The installation consists of 3 (4K) projectors playing through a TouchDesigner patch. Students used a variety of programs from After Effects, Cinema 4D, Premier Pro, EbSynth, and sound synthesizers.

Digital Projects with Sound

Students investigate found sound, hand-made sound, and electronic sound with Doepfer Analog Synthesizer. Students used Adobe Audition, After Effects, and Signal Culture Apps.

Digital Projects with Video

Students investigate video recording, editing, green screen, and other strategies with After Effects, Premiere, and Audition.

Immersive Environments – Students used a variety of media to create their projects. These range from performance, projection mapping, immersive installation, and short film-non-narrative. Students used a variety of software such as Cinema 4D, EbSynth, Adobe After Effects, Audition, Premiere Pro, and GRM Tools. They also used a variety of devices such as HD and 4K camcorders, video projectors, interactive objects and installation techniques.

Foundation Studies – Drawing – Fall 2021

Foundation students samples of drawing projects developed from chance operations. Students developed drawing key, installation space, viewfinder sketches, and a final drawing reflecting their research and examination of spatial installation.

Foundations Digital Projects

Images created using Photoshop. Students used masks, found images, custom brushes, erasers, and other tools in Photoshop. The final image was printed on 24×28 inches matte paper.

Foundations – 2D Projects – Spring 2022

Foundations students explored printmaking processes by first practicing carving with potatoes and creating prints. The second step was to create a print using a digital image which was etched on rubber, and finally, practice hand-carving using a Speedball easy-carve rubber. The students worked through different processes of printmaking and learning through a hands-on experience in a lab setting.